Large City: Yōk Chyöm Hadfow

Yōk Chyöm Hadfow

Yōk Chyöm Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceS̺ûhahæ Kàhæ Kingdom
RegionZdud-go̠ E̜nsfo Maquis
Founded1348
Community LeaderLord Hèbè
Area113 km2 (45 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2196 m (7204 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population26976
Population Density238 people per km2 (599 people per mi2)
Town AuraCharm
Naming
Native nameYōk Chyöm Hadfow
Pronunciation/joːk/ /co˞m/
Direct Translation[tight; narrow] [dusk]
Translation[Not Yet Translated]

Yōk Chyöm Hadfow (/joːk/ /co˞m/ [tight; narrow] [dusk]) is a temperate Large City located in S̺ûhahæ Kàhæ Kingdom, Bàze Logu Empire, within the Warren.

The name Yōk Chyöm Hadfow is derived from the Sylvin language, as Yōk Chyöm Hadfow was founded by Jendeth, who was culturaly Wood Elf.

Climate

Yōk Chyöm Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -10°C (14°F). Yōk Chyöm Hadfow receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yōk Chyöm Hadfow covers an area of nearly 113 km2 (45 mi2), and an average elevation of 2196 m (7204 ft) above sea level.

Overview

Yōk Chyöm Hadfow was founded durring the early 14th century in spring of the year 1348, by Jendeth. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Jendeth.

Yōk Chyöm Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Yōk Chyöm Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yōk Chyöm Hadfow is buildings are built arround a single premissive cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Yōk Chyöm Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Yōk Chyöm Hadfow long.

Civic Infrastructure

Yōk Chyöm Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Yōk Chyöm Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yōk Chyöm Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yōk Chyöm Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yōk Chyöm Hadfow's parks.

Yōk Chyöm Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yōk Chyöm Hadfow.

Yōk Chyöm Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yōk Chyöm Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yōk Chyöm Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yōk Chyöm Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yōk Chyöm Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yōk Chyöm Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yōk Chyöm Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yōk Chyöm Hadfow's public wards, blessings, and other arcane systems.

Yōk Chyöm Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Yōk Chyöm Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yōk Chyöm Hadfow's grid is powered by an arcane means.

Yōk Chyöm Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Yōk Chyöm Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Yōk Chyöm Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Yōk Chyöm Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yōk Chyöm Hadfow's natural decorations nor waterways.

Yōk Chyöm Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yōk Chyöm Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yōk Chyöm Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yōk Chyöm Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, winter is short in Yōk Chyöm Hadfow.

The Skinstitch near Yōk Chyöm Hadfow are known to be quite timid.

Yōk Chyöm Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Chronomancy energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 79
  • Farm Laborer: 134
  • Hunters: 89
  • Milk Maids: 69
  • Ranchers: 34
  • Ranch Hands: 75
  • Shepherds: 69
    • Farmland: 108173 m2
    • Cattle and Similar Creatures: 6744
    • Poultry: 80928
    • Swine: 5395
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2697

Craftsmen

  • Arms and Toolmakers: 55
  • Blacksmiths: 62
  • Bookbinders: 35
  • Buckle-makers: 36
  • Cabinetmakers: 67
  • Candlemakers: 99
  • Carpenters: 88
  • Clothmakers: 77
  • Coach and Harness Makers: 29
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 26
  • Cutlers: 22
  • Fabricworkers: 62
  • Farrier: 186
  • Furriers: 17
  • Glassworkers: 112
  • Gunsmiths: 58
  • Harness-Makers: 26
  • Hatters: 49
  • Hosiery Workers: 19
  • Jewelers: 31
  • Leatherwrights: 67
  • Locksmiths: 26
  • Matchstick makers: 40
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 37
  • Plasterers: 35
  • Pursemakers: 48
  • Roofers: 29
  • Ropemakers: 26
  • Rugmakers: 26
  • Saddlers: 49
  • Scabbardmakers: 59
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 98
  • Tailors: 119
  • Tanners: 34
  • Upholsterers: 37
  • Watchmakers: 36
  • Weavers: 77
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 35
  • Booksellers: 42
  • Butchers: 67
  • Chandlers: 62
  • Chicken Butchers: 68
  • Entrepreneurs: 27
  • Fine Clothiers: 70
  • Fishmongers: 72
  • Florists: 16
  • Potion Sellers: 48
  • Resellers: 103
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 45
  • Woodsellers: 25

Service workers

  • Bakers: 168
  • Barbers: 125
  • Coachmen: 39
  • Cooks: 107
  • Doctors: 58
  • Gamekeepers: 42
  • Grooms: 24
  • Hairdressers: 87
  • Healers: 71
  • Housekeepers: 79
  • Housemaids: 149
  • House Stewards: 87
  • Inns: 25
  • Laundry maids: 50
  • Maidservants: 99
  • Nursery Maids: 52
  • Pastrycooks: 93
  • Restaurateur: 117
  • Tavern Keepers: 117

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 56
  • In-Town Couriers: 62
  • Long Haul Couriers: 57
  • Dockyard Workers: 52
  • Gas Workers: 13
  • Hay Merchants: 21
  • Leech Collectors: 70
  • Millers: 57
  • Miners: 64
  • Oilmen and Polishers: 40
  • Postmen: 65
  • Pure Finder: 37
  • Skinners: 81
  • Sugar Refiners: 15
  • Tosher: 39
  • Warehousemen: 96
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 72

Skilled Laborers

  • Accountants: 33
  • Alchemist: 40
  • Clerk: 55
  • Dentists: 27
  • Educators: 75
  • Engineers: 40
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 28
  • Pharmacist: 33
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 40
  • Civil Clerks: 64
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 69
  • Fixers: 31
  • Kami Clerk: 55
  • Landlords: 54
  • Lawyers: 31
  • Legend Keepers: 45
  • Militia Officers: 337
  • Monks, Monastic: 84
  • Monks, Civic: 89
  • Historian, Oral: 61
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 57
  • Priests: 112
  • Rangers: 38
  • Rat Catchers: 41
  • Scholars: 43
  • Spiritualist: 49
  • Slayers: 15
  • Storytellers: 94
  • Military Officers: 93

Cottage Industries

  • Brewers: 81
  • Comfort Services: 112
  • Enchanters: 30
  • Herbalists: 29
  • Jaminators: 81
  • Needleworkers: 81
  • Potters: 44
  • Preserve Makers: 84
  • Quilters: 39
  • Seamsters: 158
  • Spinners: 84
  • Tinker: 31
  • Weaver: 72

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 25
  • Musicians: 84
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 103
  • Writers: 89

Produce Industries

  • Butter Churners: 96
  • Canners: 77
  • Cheesmakers: 87
  • Ice Merchants: 12
  • Millers: 52
  • Picklers: 48
  • Smokers: 34
  • Stockmakers: 31
  • Tobacconists: 40
  • Tallowmakers: 65

10339 of Yōk Chyöm Hadfow's population work within a Foundational Occupation.

15019 of Yōk Chyöm Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1618 (6%) are noncontributers.

Points of Interest

The roads leading into Yōk Chyöm Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Yōk Chyöm Hadfow is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century, Yōk Chyöm Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Yōk Chyöm Hadfow lost 289 people, 100 livestock, and 40 buildings. The conflict ended after roughly 90, when members of Yōk Chyöm Hadfow's militia enacted an operation to transport a specific war machine to a particular prison unharmed. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with the defense of the prison against a siege, which ended in a stalemate for Yōk Chyöm Hadfow's forces. The war is remembered in legend by Yōk Chyöm Hadfow's bards, historians, and legend keepers.

History